using UnityEngine.EventSystems;

public class UI_QuestRewardSlot : UI_ItemSlot
{
    public override void OnPointerDown(PointerEventData eventData)
    {

    }

    public override void OnPointerEnter(PointerEventData eventData)
    {
        if (itemInSlot == null)
            return;
        itemToolTip.ShowToolTip(true, rect, itemInSlot, false, false);
    }
    public override void OnPointerExit(PointerEventData eventData)
    {
        base.OnPointerExit(eventData);
    }
}
